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ShootUp IO - Game Version History

Stay tuned for new planned features

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0.1.17 - (02/07/2020) (July 2 2020):
> New pet robot
> Zombies are smarter, (can no longer be trapped in walls without trying to destroy them)
> Added a minimap, you can display the whole map with the `m` key. You can change this key in the settings.
> New robot skin
> The turrets are doing more damage thanks to the turret upgrade.
> You can now shoot through doors, doors are more fragile and you can build a little less.
> Zombies do damage to the empty vehicle.
> A bug with the leaderboard has been fixed.
> Fixed a bug with weapons that made them too strong with the upgrade.

0.1.16 - (18/06/2020) (June 18 2020):
> Mega-turrets do more damage and shot faster.
> Explosions from mines and turrets no longer damage allied (and own) buildings.
> Weapons skills have been increased.
> The price of the doors has been reduced and their construction limit has been increased.

0.1.15 - (15/06/2020) (June 15 2020):
> Added doors.
> Added a mega turret.
> Added SFX (money printer).
> More zombies wave.
> The turrets no longer kill each other or destroy the money printers.
> Turret damage has been reduced only against players.
> The skill at level 17 now adds additional damage to the turrets.
> Fixed a bug with the spikes.
> Fixed an animation bug on screens with high refresh rate.
> Fixed a disconnection that was too fast when the player was inactive.

0.1.14 - (07/06/2020) (June 7 2020):
> Leaderboard rollback (1 day)
> Added stronger zombies wave (for the last waves)
> Nerfed the spikes a bit

0.1.13 - (06/06/2020) (June 6 2020):
> Fixed a bug where you can damage player in a vehicle
> Fixed a bug with car and player collision
> Spikes are buffed
> Booster are buffed (decay and build limit)
> Reduced the cost of the money printer
> Reduced PVP damage
> Buffed Flamethrower and Shotgun
> Player immunity also works for PVP now
> Spawn hordes further away from the players
> Improvement of the player's movement, reduction of the sensation of lag.
> Fixed servers issues

0.1.12 - (02/06/2020) (June 2 2020):
> Added booster (boost pad)
> Added spike and metal spike
> Added bulldozer perk (vehicles deals more damage)
> Added driver perk (vehicles speed up / slow down faster)
> Added turret explosion perk (turrets can explode when they are destroyed)
> Added landmine radius perk (the radius of the landmine explosion is larger)
> Added turret anti-detection perk (the turrets can't target you anymore)
> Added primary weapon bonus level 2
> Reworked the whole upgrade system
> Fixed many bugs

0.1.11 - (27/05/2020) (May 27 2020):
> The ak-47 deals more damage
> Zombies primarily target higher level players, (in general, but not all the time).

0.1.10 - (27/05/2020) (May 27 2020):
> Brand new special zombies: The Tank | Thanks to Franchestcreator for inspiring the tank.
> Smart loot (you can disable it in the settings)
> You can't place building in the edge of the map anymore, I might tweak that later
> When you spawn the zombies don't attack you for 5 seconds. It doesn't work if you're playing with a team.
> Improved the mobile controls
> Cars go backwards faster
> Zombies health rebalanced
> The Speed perks is buffed
> Decreased the default sound volume
> Fixed many bugs

0.1.9 - (21/05/2020) (May 21 2020):
> You can now play on your mobile's browser.
> Added full screen button
> Addition of a tiredness system. It was annoying to have to click shift again to resort, so now the player gets tired and can't run the time for the stamina bar to go up.
> How-to improvement

0.1.8 - (18/05/2020) (May 18 2020):
> Added building limit
> Added more zombies level
> Thanks to eogito, Timeout#3801, and Messyy#4574 for their help in finding bugs and typos

0.1.7 - (17/05/2020) (May 17 2020):
> Added a money printer
> Added a new shield regen perks
> Buffed life regen and bullet/gasoline/rockets perks
> Buffed turret (more health, increased scope and heavier)
> Fixed the bug that didn't correctly update the color of the zombies or the beginning of a game or when switching to the next level.
> Added fancy cursor (Thank you very much eogito!)
> Fixed leaderboard / some nickname were not displayed correctly
> Fixed the rocket launcher
> Option to change the volume of the fx
> Added an important tip that used to be a secret: zombies only spawn on the road.
> You can't shoot nor building anymore when you die
> Another optimization of the bandwidth (should reduce the bandwidth of 15 to 30%)

0.1.6 - (06/05/2020) (May 6 2020):
> Added new perks (weapon buff)
> Added some buttons to HUD
> Fixed some bugs
> Added a key to build (b per default)

0.1.5 - (04/05/2020) (May 4 2020):
> New upgrade system
--> When you reach a higher level by killing enough zombies you can now unlock bonuses
--> Health, Speed, Money, Rockets, Bullets and Gasoline Bonus
--> Metal wall (Just a stronger wall)
--> Low wall and Low metal wall (You can shoot through)
--> Landmine and Turret
> Shotgun consumes 5 bullets per shot now
> Added some SFX
> Added mouse wheel to change your weapon from primary to secondary (or conversely)
> Fixed bugs with shield gauge (was not visible for other players)
> Fixed a skin bug

0.1.4 - (01/05/2020) (May 1 2020):
> Bandwidth optimization again

0.1.3 - (30/04/2020) (April 30 2020):
> Added Leaderboard
> Improvement of the UI again

0.1.2 - (29/04/2020) (April 29 2020):
> Improvement of the UI
> Bandwidth optimization
> balancing weapons, cars and zombies
> Fixed many bugs

0.1.1 - (28/04/2020) (April 28 2020):
> Improvement of the collision system (especially with bullet)
> Fixed bug with nearby server detection.

0.1 - (28/04/2020) (April 28 2020):
> Initial Release


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